Virtual Worlds is dying a slow death today, 3D worlds are the first to go as predicted by us. Can the kids world survive ? Or should we ask oursleves how many kids world can the market take ?
Key Questions during times like this in a company on what direction we should take should be - "You Go Where the Users are Heading OR Where they're already At". The answers today will be:
- iPhones Apps
- Flash Games / MMO
- Social Games
Always head to where users are gathering, don't fight the wave but ride with it !
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